
1. | Overview: 3D Game Programming for Teens "3D Game Programming for Teens" is a comprehensive, step-by-step
introduction to 3D game programming for both teenagers and
non-programmers. Organized into three parts, the book begins with
an introduction to the game development industry, the game
development process, and game engines including WildTangent. Part
two covers JavaScript and Web programming and illustrates multiple
concepts including variables, loops, and arrays. The final part of
the book brings all of the concepts learned together, as you
incrementally build a 3D game as each skill is introduced. "3D Game
Programming for...
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2. | Overview: Advanced 2D Game Development Get ready to build a complete, professional-quality 2D game engine
from start to finish! "Advanced 2D Game Development" is your
comprehensive guide to 2D game development using DirectX in the C++
programming language. Each chapter of the book covers one major
component of the game engine, including 2D and 3D rendering,
DirectInput, FMOD audio, game math, multi-threading, Lua scripting,
and more, and the game engine is built upon chapter by chapter.
Through the creation of the game engine, you’ll learn step by
step how to write solid code for multiple compilers, adding to the
code as you work...
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3. | ![]() Advanced 3D Game Programming All in One By: Kenneth C. Finney Publisher: Course Technology PTR Publication Date: 01-JAN-2005 Insert Date: 19-OCT-2005 Slots: 1.0 | Overview: Advanced 3D Game Programming All in One
Coverage includes—
Kenneth Finney teaches game design, development, and prototyping at the Art Institute of Toronto where he is Lead Faculty Member in the Game Art & Design program. He began programming in 1974 and remembers that old HP-1000 with its paper tape and punch cards with a perverse fondness. Finney had been a software engineer from the mid-'80s until the late '90s focusing on advanced technology development. He was a recipient of the prestigious Conference Board of Canada ITX (Innovation in Technology Excellence) Award in 1997 for his work on "InScan," a high-speed...
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4. | ![]() Advanced CORBA® Programming with C++ By: Michi Henning; Steve Vinoski Publisher: Addison-Wesley Professional Publication Date: 17-FEB-1999 Insert Date: 25-SEP-2002 Slots: 1.0 | Overview: Advanced CORBA® Programming with C++ Here is the CORBA book that every C++ software engineer has been
waiting for. Advanced CORBA® Programming with
C++ provides designers and developers with the tools
required to understand CORBA technology at the architectural,
design, and source code levels. This book offers hands-on
explanations for building efficient applications, as well as lucid
examples that provide practical advice on avoiding costly mistakes.
With this book as a guide, programmers will find the support they
need to successfully undertake industrial-strength CORBA
development projects.
The content is systematically...
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5. | ![]()
Advanced Qt Programming: Creating Great Software with C++ and Qt 4 By: Mark Summerfield Publisher: Addison-Wesley Professional Publication Date: 25-JUN-2010 Insert Date: 04-OCT-2009 | Overview: Advanced Qt Programming: Creating Great Software with C++ and Qt 4 Advanced Qt Programming
is aimed at existing C++/Qt programmers and presents ideas and
techniques that are too advanced or specialized (although not
necessarily difficult) for a first book on Qt. Qt has now grown to
over 700 classes and well over a million words of documentation,
far too much to cover in a single volume. So, this book focuses on
key areas of Qt technology and provides the
most comprehensive coverage available.The book is completely practical in
emphasis, with every technique illustrated by working code. The
examples (which will be available for download with the...
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6. | ![]() AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors By: Alex J. Champandard Publisher: New Riders Publication Date: 26-NOV-2003 Insert Date: 18-DEC-2003 Slots: 1.0 | Overview: AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors Neural networks, decision trees, genetic classifiers: If
these are AI concepts you'd like to employ in your own games-and
you know your way around C++-this is the book for you! In these
pages, leading game AI developer Alex J. Champandard shows
you how to create a slew of autonomous synthetic creatures-in the
process exploring the techniques and theories central to AI game
development. Complex concepts are made easily graspable, even fun,
as you apply them to the step-by-step development of your own
complete bot. The focus here is on designing individual creatures,
each with unique abilities...
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7. | ![]() Algorithms in C++ Part 5: Graph Algorithms, Third Edition By: Robert Sedgewick - Princeton University Publisher: Addison-Wesley Professional Publication Date: 27-DEC-2001 Insert Date: 26-FEB-2009 Slots: 1.0 | Overview: Algorithms in C++ Part 5: Graph Algorithms, Third Edition Once again, Robert Sedgewick provides a current and
comprehensive introduction to important algorithms. The focus this
time is on graph algorithms, which are increasingly critical for a
wide range of applications, such as network connectivity, circuit
design, scheduling, transaction processing, and resource
allocation. In this book, Sedgewick offers the same successful
blend of theory and practice that has made his work popular with
programmers for many years. Christopher van Wyk and Sedgewick have
developed concise new C++ implementations that both express the
methods in a natural and direct...
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8. | ![]() Algorithms in C++, Parts 1–4: Fundamentals, Data Structure, Sorting, Searching, Third Edition By: Robert Sedgewick - Princeton University Publisher: Addison-Wesley Professional Publication Date: 13-JUL-1998 Insert Date: 19-JUN-2008 Slots: 1.0 | Overview: Algorithms in C++, Parts 1–4: Fundamentals, Data Structure, Sorting, Searching, Third Edition This is the Safari online edition of the printed book.
Robert Sedgewick has thoroughly rewritten
and substantially expanded and updated his popular work to provide
current and comprehensive coverage of important algorithms and data
structures. Christopher Van Wyk and Sedgewick have developed new
C++ implementations that both express the methods in a concise and
direct manner, and also provide programmers with the practical
means to test them on real applications.
Many new algorithms are presented, and the
explanations of each algorithm are much more detailed than in
previous editions. A...
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9. | ![]() An Introduction to Design Patterns in C++ with Qt 4 Publisher: Prentice Hall Publication Date: 31-AUG-2006 Insert Date: 16-SEP-2006 Slots: 1.0 | Overview: An Introduction to Design Patterns in C++ with Qt 4 Learn C++, Patterns, and Qt 4 Cross-Platform
Development
Master C++ and design patterns together, using the world's
leading open source framework for cross-platform development: Qt
4.
An Introduction to Design Patterns in C++ with Qt
4 is a complete tutorial and reference that assumes no
previous knowledge of C, C++, objects, or patterns. You'll walk
through every core concept, one step at a time, learning through an
extensive collection of Qt 4.1-tested examples and exercises.
By the time you're done, you'll be creating multithreaded GUI
applications that access databases and...
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10. | ![]() Applied C++: Practical Techniques for Building Better Software Publisher: Addison-Wesley Professional Publication Date: 21-APR-2003 Insert Date: 28-AUG-2003 Slots: 1.0 | Overview: Applied C++: Practical Techniques for Building Better Software "I really like the software engineering advice
given here. As the chief engineer/architect for a large development
group, I can say with certainty that the advice given in this book
about how real-world projects must work is right on the
mark."--Steve Vinoski, coauthor of Advanced CORBA
Programming with C++, columnist for C/C++ Users Journal
and IEEE Internet Computing, and Chief Architect, IONA
TechnologiesApplied C++ is a practical,
straightforward guide to developing high-quality, maintainable
software. It reflects the power of C++, templates, and the Standard
Template Library for...
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