
1. | ![]() .NET Patterns: Architecture, Design, and Process Publisher: Addison-Wesley Professional Publication Date: 18-AUG-2003 Insert Date: 24-OCT-2003 Slots: 1.0 | Overview: .NET Patterns: Architecture, Design, and Process The complete software developer's guide to working in .NET
environments
Praise for .NET Patterns:
"Was both insightful and comprehensive. It's great to see these
patterns presented within the context of many architectural
dilemmas facing the vastly interconnected enterprise. Web service
architects are sure to see enormous value in this text."
—Ed Draper, Microsoft
Patterns have proven to be practical tools for the programmer
who knows how to use them. In .NET Patterns, distributed
computing and .NET expert Christian Thilmany presents both an
introduction to patterns for programmers...
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2. | ![]() .NET-A Complete Development Cycle By: Gunther Lenz; Thomas Moeller Publisher: Addison-Wesley Professional Publication Date: 26-AUG-2003 Insert Date: 01-OCT-2003 Slots: 1.0 | Overview: .NET-A Complete Development Cycle Praise for .NET—A Complete Development
Cycle
“Excellent step-by-step walkthrough of software
development with .NET for architects and programmers. Great
explanation of current software development methodologies, and a
wealth of practical examples using current techniques.”
—Phil
Syme
Technical
Lead
Watson Wyatt Worldwide
Washington,
D.C.
“This book takes a unique approach to integrating
real-world development examples to illustrate the phases and tasks
of the software development...
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3. | ![]() 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic By: David H. Eberly Publisher: Morgan Kaufmann Publication Date: 31-DEC-2004 Insert Date: 12-JUN-2009 Slots: 1.0 | Overview: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic Dave Eberly's 3D Game Engine Design was the first
professional guide to the essential concepts and algorithms of
real-time 3D engines and quickly became a classic of game
development. Dave's new book 3D Game Engine
Architecture continues the tradition with a comprehensive
look at the software engineering and programming of 3D engines.
This book is a complete guide to the engineering process, starting
with a walk-through of the graphics pipeline showing how to
construct the core elements of 3D systems, including data
structures, the math system, and the object system. Dave explains
how to...
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4. | ![]() 97 Things Every Software Architect Should Know, 1st Edition Publisher: O'Reilly Media, Inc. Publication Date: 05-FEB-2009 Insert Date: 04-FEB-2009 Slots: 1.0 | Overview: 97 Things Every Software Architect Should Know, 1st Edition
In this truly unique technical book, today's leading software
architects present valuable principles on key development issues
that go way beyond technology. More than four dozen architects --
including Neal Ford, Michael Nygard, and Bill de hOra -- offer
advice for communicating with stakeholders, eliminating complexity,
empowering developers, and many more practical lessons they've
learned from years of experience. Among the 97 principles in this
book, you'll find useful advice such as:
Don't Put Your Resume Ahead of the Requirements (Nitin
Borwankar)Chances Are, Your Biggest Problem Isn't...
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5. | ![]() A Practical Guide to Testing Object-Oriented Software By: John D. McGregor; David A. Sykes Publisher: Addison-Wesley Professional Publication Date: 05-MAR-2001 Insert Date: 27-NOV-2002 Slots: 1.0 | Overview: A Practical Guide to Testing Object-Oriented Software A Practical Guide to Testing Object-Oriented Software
focuses on the real-world issues that arise in planning and
implementing effective testing for object-oriented and
component-based software development. It shows how testing
object-oriented software differs from testing procedural software
and highlights the unique challenges and opportunities inherent in
object-oriented software testing.The authors reveal how object-oriented software development
allows testing to be integrated into each stage of the
process--from defining requirements to system
integration--resulting in a smoother...
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6. | ![]() A Software Engineering Approach to LabVIEW™ Publisher: Prentice Hall Publication Date: 05-MAY-2003 Insert Date: 08-JUL-2003 Slots: 1.0 | Overview: A Software Engineering Approach to LabVIEW™ Create more robust, more flexible LabVIEW
applications—through software design principles!
Writing LabVIEW software to perform a complex task is never
easy—especially when those last-minute feature requests cause
a complexity explosion in your system, forcing you to rework much
of your code! Jon Conway and Steve Watts offer a better solution:
LCOD-LabVIEW Component Oriented Design—which, for the
first time, applies the theories and principles of software design
to LabVIEW programming. The material is presented in a
lighthearted, engaging manner that makes learning enjoyable, even
if you're...
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7. | ![]() ACE Programmer's Guide, The: Practical Design Patterns for Network and Systems Programming By: Stephen D. Huston; James CE Johnson; Umar Syyid Publisher: Addison-Wesley Professional Publication Date: 14-NOV-2003 Insert Date: 09-JAN-2004 Slots: 1.0 | Overview: ACE Programmer's Guide, The: Practical Design Patterns for Network and Systems Programming If you're designing software and systems that must be
portable, flexible, extensible, predictable, reliable, and
affordable, this book and the ACE toolkit will enable you to be
more effective in all of these areas. Even after spending over a
decade developing ACE and using it to build networked software
applications, I find that I've learned a great deal from this book,
and I'm confident that you will, too.
--Douglas C. Schmidt, Inventor of ACE, from the Foreword
This book is a must-have for every ACE programmer. For the
beginner, it explains step-by-step how to start using ACE. For...
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8. | ![]() ActionScript 3.0 Design Patterns By: William Sanders; Chandima Cumaranatunge Publisher: O'Reilly Media, Inc. Publication Date: 16-JUL-2007 Insert Date: 15-FEB-2007 Slots: 1.0 | Overview: ActionScript 3.0 Design Patterns
Now that ActionScript is reengineered from top to bottom as a true
object-oriented programming (OOP) language, reusable design
patterns are an ideal way to solve common problems in Flash and
Flex applications. If you're an experienced Flash or Flex developer
ready to tackle sophisticated programming techniques with
ActionScript 3.0, this hands-on introduction to design patterns is
the book you need.
ActionScript 3.0 Design Patterns takes you step by step
through the process, first by explaining how design patterns
provide a clear road map for structuring code that actually makes
OOP...
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9. | ![]()
Advanced Python 3 Programming Techniques By: Mark Summerfield Publisher: Addison-Wesley Professional Publication Date: 13-FEB-2009 Insert Date: 20-FEB-2009 Slots: 1.0 | Overview: Advanced Python 3 Programming Techniques This is the Safari online edition of the printed book.
This short cut is taken from Programming in Python 3: A Complete
Introduction to the Python Language (Addison-Wesley, 2009) and
provides self-containedcoverage of Python’s advanced
features. Most of the techniques covered arenot needed every day,
but in the right circumstances they can make a crucialdifference,
allowing us to write clean and straightforward code rather
thanhaving to resort to hacks and workarounds to achieve what we
need. The shortcut explains a range of procedural, object-oriented,
and functional-style techniques,and...
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10. | ![]() Advanced Software Testing Vol. 1 By: Rex Black Publisher: Rocky Nook Publication Date: 15-OCT-2008 Insert Date: 03-FEB-2009 Slots: 1.0 | Overview: Advanced Software Testing Vol. 1
This book is written for the test analyst who wants to achieve advanced skills in test analysis, design, and execution. With a hands-on, exercise-rich approach, this book teaches you how to define and carry out the tasks required to put a test strategy into action. Learn how to analyze the system, taking into account the user ™s quality expectations. Additionally, learn how to evaluate system requirements as part of formal and informal reviews, using an understanding of the business domain to determine requirement validity. You will be able to analyze, design, implement, and execute tests,...
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